The Cliff

Discription and history
Barely an hour away form the village of Karton, meadow ends abruptly as a solid stone cliff nearly 100 feet tall juts out of the ground. The solid brown rock of the cliff is rather weather worn, especially from the trickles of water the stream down the edges. Fortunately a dwarf from Taldor, Thurin, has made it his life's work to beautify and carve this cliff face, starting with some simple stairs.

If the players do not want to use the stairs, then it is a DC 13 Athletics(Str) check to to climb 50 feet. A player would need to make the check 2 times to scale the cliff-face. A failure mean they climbed to dead end path, and need to go down a section, a critical failure and they slip. A dc 10 reflex saving throw, followed by a dc 15 athletics check by an ally can catch them. If they fall all the way to the ground they take 1d6/10ft rounded down.

There is a knotted rope dangling from the cliff about 4 hours south of the stairs. a single dc 7 check is sufficient to scale the cliff with the ropes assistance.

Locations
The due west point

The stairs (lightly north, by a few hundred yard)

about half way up the stairs there is an off shoot, foot path, which leads to a hole in the cliff. The hole leads to the Wild Caverns

The tied rope (couple of hours tot he south of due west point)

Event table
The cliff face itself is rather peaceful. So there is no random encounter table

General Methodology
The cliff is the gateway to the east. Thurnir's current project might reflect any stories that the players have told him, of bits of Taldor-ian mythology. The cliff's decorations would make a great place to for shadow something if needed.