Aasimar Zombies

The most common type of enemy in the south. Use the stat block for a regular zombie with the following alterations.

1. Aasimar zombies take double damage from fire attacks.

2. Aasimar zombies draw their power from the great beast under the sand. Therefore, the farther they get from the desert the weaker they are. I have just been changing max hit points based on distance from the desert, but any form of weakening them would work. When they are close enough to the desert they can fly.

3. When in the desert the zombies preferred method of travel is by burrowing through the sand. They do this magically so the sand around them turns red. This gives player a slight warning of zombie attacks in the desert because the sand will start to turn red where the zombies are going to emerge a few seconds before it happens. They also leave red footprints in the sand.

4. When standing on the blue sand they can cast any 1st level spell from the wizard spell list. When doing so the sand beneath them turns red and they must move to blue sand before casting again. The closer they get to the middle of the desert the higher level spells they can cast.

There are also occasionally Drow zombies or potentially human zombies if anyone from the village died while exploring the south. They are the same as the Aasimar zombies except they wouldn't have a weakness to fire damage and cannot fly.