Lair of the Unicorn

Discription
about a day and a halfs journey to the north east, the grass becomes unrulely, and wildflowers grow more frequently and with brighter colors. The grass is soft and sproingy. large herds of hourse are more lighly to be here, and they are more willing to be approached by humanoids.

Bad weather is always gentler within the lair. Storms are milder. Wind is gentler, all weather extremes are calmer.

The area of the lair is  a  rough circle about 15-20 miles across.

Nightmares, will only ever be here if seeking a protection from a greater threat. Normally the unicorn arrives to drive them off almost as soon as they arrive.

Lair Effects
Transformed by the creature’s celestial presence, the domain of a unicorn might include any of the following magical effects: If the unicorn dies, these effects end immediately.
 * Open flames of a nonmagical nature are extinguished within the unicorn’s domain. Torches and campfires refuse to burn, but closed lanterns are unaffected.
 * Creatures native to the unicorn’s domain have an easier time hiding; they have advantage on all Dexterity (Stealth) checks made to hide.
 * When a good-aligned creature casts a spell or uses a magical effect that causes another good-aligned creature to regain hit points, the target regains the maximum number of hit points possible for the spell or effect.
 * Curses affecting any good-aligned creature are suppressed.

Finding the unicorn
The Unicorn is mindful of all those who enter its Domain. And will come to investigate any adventures in teh area. Standing a distance until sure of the parties intention. The unicorn my be invited to camp by spreading oats of otehr horse food closer to the camp.

If adventures attempt to harm or capture any horse type animals in the lair, the Unicorn will teleport into thier midst and fight until the the adventures are dead.

see The Unicorn